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 CVAR Dictionary

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HeineK3N

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PostSubject: CVAR Dictionary   Thu Mar 26, 2009 7:18 am

Always read this before posting new threads!

Cvar Dictionary
This is a complete listing of all of the new Cvars that Jaymod implements. They are shown
with their default values and their usage.


XPSave

Synopsis:
g_XPSave 0

Description:
When set to 1, XP will save for the amount of time specified (see g_XPSaveTimeout).
This is simplified from Shrub’s implementation. XP Save keeps XP through campaign
changes/restarts, map restarts, and disconnects.


XPSaveTimeout

Synopsis:

g_XPSaveTimeout 60

Description:
This is the time the XP Saver will save XP in minutes. Specify a positive number.
g_XPSave must obviously turned on for this to take effect.


AmmoRechargeTime

Synopsis:

g_ammoRechargeTime 60000

Description:
This sets the interval of time between ammo cabinet respawns. The value is seconds X
1000. For example, 10 seconds would be 10 X 1000 = 10000.


HealthRechargeTime

Synopsis:

g_healthRechargeTime 10000

Description:
This sets the interval of time between health cabinet respawns. The value is seconds X
1000. For example, 10 seconds would be 10 X 1000 = 10000.


PackDistance

Synopsis:

g_packDistance 1

Description:
This is the multiple of the original pack throw distance. Use 1 for stock ET throwing of
ammo or health, or set higher values to throw further.


DropHealth

Synopsis:

g_dropHealth 0

Description:
Medics drop health packs upon death. The value is how many packs they drop; leave
this set to 0 for no dropped health packs.


DropAmmo

Synopsis:

g_dropAmmo 0

Description:
Field-Ops drop ammo packs upon death. The value is how many packs they drop; leave
this set to 0 for no dropped ammo packs.


SaveCampaignStats

Synopsis:

g_saveCampaignStats 1

Description:
In Campaign mode, setting this as 1 will cause kill stats to save across the entire
campaign. This is stock Enemy Territory behavior. Turn this to 0 to reset the stats after
every map.


PrivateMessages

Synopsis:

g_privateMessages 0

Description:
Set this to 1 to enable private messaging. Leave at 0 to disable.


PlayDead

Synopsis:

g_playDead 0

Description:
Setting this to 1 turns on play dead mode, where players can “pretend” they are dead.


Shove

Synopsis:

g_shove 0

Description:
Leaving at 0 disables this feature, and any positive number sets the distance a player can
push another player.


ClassChange

Synopsis:

g_classChange 0

Description:
Setting this to 1 allows players to “steal” the uniform of a teammate once they are dead,
and take on their class as well as their weapons. See Class Changing for more details.


DragCorpse

Synopsis:

g_dragCorpse 0

Description:
Set to 1 to allow players to drag a dead player on the ground.


Skills

Synopsis:

g_skills 0

Description:
This is a bitflagged variable with the following attributes. Add up the desired features to
enable them:

1: Any Level 4 Battle Sense can spot mines for teammates.
2: Non-engineers w/ Level 4 Explosives & Construction benefit from the flak jacket.
4: Adrenaline carries over to non-medic classes.
8: Players with Level 4 Signals will be able to spot disguised enemies


Weapons

Synopsis:

g_weapons 0

Description:

This is a bitflag variable with the following attributes. Add up the values corresponding to
the desired features and set g_weapons appropriately to enable them:

1: Not yet implemented…
2: Syringes work underwater.
4: Pliers work underwater.
8: "Too many air strikes requested" will restore used charge bar.
16: "Too many air strikes requested" will restore half of used charge bar.

NOTE: Flag 1 is not being implemented yet. Flag 8 takes precedence over flag 16.


BsRevive

Synopsis:

g_bsRevive 0

Description:
Setting to 1 will allow a player to be full revived if they have Level 4 Battle Sense
regardless of the level of medic that revived them.


FairRifles

Synopsis:

g_fairRifles 0

Description:
Setting to 1 allows Allied rifles to reload mid-clip.


Spectator

Synopsis:

g_spectator 0

Description:
This is a bitflag with the following properties. Add up the desired values to enable each
setting.
1 Free-look spectators can click on a player to spectate him. If the click doesn't
point at another client, nothing happens.
2 When spectator clicking is enabled (1), a "miss" cycles to the next client that can
be spectated rather than doing nothing.
4 Spectators continue following a player when he goes into limbo and respawns
8 Spectators go into free look mode after a spectated player limbos (4 takes precedence over Cool.


KillingSpree


Synopsis:

g_killingSpree 0

Description:
Turning to 1 turns on killing sprees.


PanzerWar

Synopsis:

g_panzerWar 0

Description:
Turning to 1 enabled the Panzer War mode. In this mode of play, all players will spawn
as a soldier with a panzerfaust, a knife, and 100 grenades. There is no delay time for
firing the panzer, no slowed walk speed, there is not wait for the charge bar, and you do
not lose ammo when shots are fired (effectively infinite ammo). The damage is turned
down to 1/3 the normal damage, and the splash radius is 2/3 its normal value. Be sure
not to have g_knifeonly turned on for this to work!


IntermissionTime

Synopsis:

g_intermissionTime 60

Description:

This is the time in seconds intermission will last. Default is 60. This must be a positive
integer.


IntermissionReadyPercent

Synopsis:

g_intermissionReadyPercent 100

Description:
This is the percentage of people required to end intermission and continue on to the next
map.


DropMsg

Synopsis:

g_dropMsg “”

Description:

This message is tacked onto any kicks, bans, and connect denials due to outstanding
bans. Enter useful information, for example, your server or clan’s web forums.


Hitsounds

Synopsis:

g_hitsounds 0

Description:
Set to 0 to disable hitsounds for clients, and 1 to enable.


Hitsound_Default

Synopsis:

g_hitsound_default “sound/weapons/impact/flesh2.wav”

Description:
The sound played when a player hits an enemy and it is not a headshot.


Hitsound_Helmet

Synopsis:

g_hitsound_helmet “sound/weapons/impact/metal4.wav”

Description:
The sound played when a player hits an enemy in the head and they have not yet lost
their helmet.

Hitsound_Head

Synopsis:

g_hitsound_head “sound/weapons/impact/metal4.wav”

Description:
The sound played when a player hits an enemy in the head and they have already lost
their helmet.


Hitsound_Team_Warn_Allies

Synopsis:

g_hitsound_team_warn_allies “sound/chat/allies/26a.wav”

Description:
The sound played when a player hits a teammate (with friendly fire enabled) for the first
time.


Hitsound_Team_Warn_Axis

Synopsis:

g_hitsound_team_warn_axis “sound/chat/axis/26a.wav”

Description:
The sound played when a player hits a teammate (with friendly fire enabled) for the first
time.


Hitsound_Team_Default

Synopsis:

g_hitsound_default “sound/weapons/impact/flesh2.wav”

Description:
The sound played when a player hits a teammate (with friendly fire enabled) and it is not
a headshot.


Hitsound_Team_Helmet

Synopsis:

g_hitsound_helmet “sound/weapons/impact/metal4.wav”

Description:
The sound played when a player hits a teammate (with friendly fire enabled) in the head
and they have not yet lost their helmet.


Hitsound_Team_Head

Synopsis:

g_hitsound_head “sound/weapons/impact/metal4.wav”

Description:
The sound played when a player hits a teammate (with friendly fire enabled) in the head
and they have already lost their helmet.


Banners

Synopsis:

g_banners 0

Description:
Set to the number of banners you are going to display, or 0 to disable.
To set messages, in your config enter messages as such:
set g_banner1 “Message text 1.”
set g_banner2 “Message text 2.”
Banner numbering starts at one.


BannerTime

Synopsis:

g_bannerTime 5

Description:
The number of seconds between banner displaying.


BannerLocation

Synopsis:

g_bannerLocation 2

Description:

Where to display the banner on the screen. The options are:
1 – cpm (left side of screen)
2 – cp (center screen)
3 – print (console only)
4 – bp (top center screen)

Shrubbot

Synopsis:

g_shrubbot “”

Description:
Assign this to the shrubbot configuration file to turn on shrubbot functionality.


MaxPanzers

Synopsis:

team_maxPanzers -1

Description:
The maximum number of panzerfausts a team can have. -1 disables this, 0 disables the
weapon altogether, and any higher number is the max amount.


MaxFlamers

Synopsis:

team_maxFlamers -1

Description:
The maximum number of flamethrowers a team can have. -1 disables this, 0 disables the
weapon altogether, and any higher number is the max amount.


MaxMG42s

Synopsis:

team_maxMG42s -1

Description:
The maximum number of MG42’s a team can have. -1 disables this, 0 disables the
weapon altogether, and any higher number is the max amount.


MaxMortars

Synopsis:

team_maxMortars -1

Description:
The maximum number of mortars a team can have. -1 disables this, 0 disables the
weapon altogether, and any higher number is the max amount.


MaxGrenLaunchers

Synopsis:

team_maxGrenLaunchers -1

Description:
The maximum number of grenade launchers a team can have. -1 disables this, 0
disables the weapon altogether, and any higher number is the max amount.


MaxAirstrikes

Synopsis:

team_maxAirstrikes 6

Description:
The maximum number of airstrikes a team can have at once. 0 disables them altogether,
while any higher number is the max amount.

Original from Jaymod
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$Ron@!do$

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PostSubject: Re: CVAR Dictionary   Thu Mar 26, 2009 3:04 pm

dang these posts gonna be sticky..

_________________

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HeineK3N

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PostSubject: Re: CVAR Dictionary   Fri Mar 27, 2009 6:15 pm

Wow, thanks!
They are only fruits of researches.
Thx!
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R0ckstar

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PostSubject: Re: CVAR Dictionary   Sat Mar 28, 2009 10:42 am

LOL! that is the bomb ! santa
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HeineK3N

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PostSubject: Re: CVAR Dictionary   Sun Mar 29, 2009 6:40 pm

R0ckstar wrote:
LOL! that is the bomb ! santa
Really???!!! So we need to be careful, it may explode!!!
Lol =]
PS.:
I recommend using the 'Banner' Cvars
They are good vor advertisement ;D
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